Welcome to Base Lodge!
Sep. 6th, 2020 11:10 amWelcome shopkeeper, to the semi-glorious guild of Base Lodge!

Are you a new member? Are you hoping to become a new member? Sit down and stay a while, listen carefully as I go over some of the important rules!
RULE #1: BE KIND!Be kind, rewind! It's all well and good to invest and participate in events, but nobody likes a big meanie. Treat others as you would like to be treated, don't harass other players, and remember that when life gives you lemons, make zesty scepters.

RULE #2: INVEST! It's important to invest in the guild so that we can all enjoy the benefits of high level buildings and higher level gameplay. No matter how big or small you are, everyone should do what they can to invest into the guild. Besides, you get points towards grab bags if you invest, so what do you have to lose?
RULE #3: PLAY THE GAME: It's all well and good to be a top investor, but it's equally important to participate in events like the golden city. If you're not on for over a month, or you fail to give advanced warning for why you won't be able to participate, that can also be a banning offense.
RULE #4: CONTACT PEOPLE THROUGH GUILD CHAT! OR GUILD DISCORD! Our guild leader and many of our officers use the guild chat quite frequently, so be sure that if you have anything you'd wish to discuss that you do it there or on our discord. It's all well and good to comment here, or chat with Mister Moose one on one in Discord, but if you want to take it up with a higher authority, you better remember the in game guild chat and the Base Lodge discord server.
Rule #5: HAVE FUN! This is not a job, if you're not having fun you might want to take a step back and ask yourself what you're doing.
RULE #6: TELL US IF YOU PLAN TO LEAVE! Sometimes you're just done with shop titans, and you decide you no longer feel like playing the game anymore. We encourage guild loyalty, but we understand not everyone has what it takes to stick with it. If you DO plan to leave, please give us at least 2 days notice before doing so, so that we can have adequate time to find a replacement for you.
REQUIREMENTS TO JOIN!
Now that our guild is a bit more established, we're setting some base line requirements for new members who'd like to join. They are as follows.
Minimum Level: 60
Minimum Investment: Ask Mister Moose!
PERKS AND BONUSES!
Now not everything is rules and regulations, we are a rather friendly guild that likes to fulfill guild requests within reason. Mister Moose is here to tell you that he will personally give you as many raw materials as you need.

Please do feel free to ask, I've got more than I can use or sell :V
Sometimes we have contests to see who can invest the most in a given amount of time for other prizes of similar or equal value. Our discord server also has a few other fun little odd contests like guessing my favorite song, or earing the most points in an event so you may request a legendary piece of gear! Having trouble investing? We'll help donate you opulent chests or raw materials that you can then go sell on the market or use for your own personal use! Just be sure to invest!
If you join now we may give you 70 Platinum chests just as a joining bonus!

So don't delay, join Base Lodge today!


Are you a new member? Are you hoping to become a new member? Sit down and stay a while, listen carefully as I go over some of the important rules!
RULE #1: BE KIND!

RULE #2: INVEST! It's important to invest in the guild so that we can all enjoy the benefits of high level buildings and higher level gameplay. No matter how big or small you are, everyone should do what they can to invest into the guild. Besides, you get points towards grab bags if you invest, so what do you have to lose?
RULE #3: PLAY THE GAME: It's all well and good to be a top investor, but it's equally important to participate in events like the golden city. If you're not on for over a month, or you fail to give advanced warning for why you won't be able to participate, that can also be a banning offense.
RULE #4: CONTACT PEOPLE THROUGH GUILD CHAT! OR GUILD DISCORD! Our guild leader and many of our officers use the guild chat quite frequently, so be sure that if you have anything you'd wish to discuss that you do it there or on our discord. It's all well and good to comment here, or chat with Mister Moose one on one in Discord, but if you want to take it up with a higher authority, you better remember the in game guild chat and the Base Lodge discord server.
Rule #5: HAVE FUN! This is not a job, if you're not having fun you might want to take a step back and ask yourself what you're doing.
RULE #6: TELL US IF YOU PLAN TO LEAVE! Sometimes you're just done with shop titans, and you decide you no longer feel like playing the game anymore. We encourage guild loyalty, but we understand not everyone has what it takes to stick with it. If you DO plan to leave, please give us at least 2 days notice before doing so, so that we can have adequate time to find a replacement for you.
REQUIREMENTS TO JOIN!
Now that our guild is a bit more established, we're setting some base line requirements for new members who'd like to join. They are as follows.
Minimum Level: 60
Minimum Investment: Ask Mister Moose!
PERKS AND BONUSES!
Now not everything is rules and regulations, we are a rather friendly guild that likes to fulfill guild requests within reason. Mister Moose is here to tell you that he will personally give you as many raw materials as you need.

Please do feel free to ask, I've got more than I can use or sell :V
Sometimes we have contests to see who can invest the most in a given amount of time for other prizes of similar or equal value. Our discord server also has a few other fun little odd contests like guessing my favorite song, or earing the most points in an event so you may request a legendary piece of gear! Having trouble investing? We'll help donate you opulent chests or raw materials that you can then go sell on the market or use for your own personal use! Just be sure to invest!
If you join now we may give you 70 Platinum chests just as a joining bonus!

So don't delay, join Base Lodge today!

Mister Moose's guide to Shop Titans Heroes!
Date: 2021-11-04 01:58 pm (UTC)There are three major types of heroes. You may think that these are green, blue, and red heroes but that would be wrong. There are Tanks, Fighters, and Damage dealers. Tanks are armored or high hp units whose purpose is to draw all fire for the squishy damage dealers, fighters are a mix bag where they can be tanky and still do damage, and then there are your damage dealers which are fairly self explanatory. You will usually want a tank and either two damage dealers, or a damage dealer and a fighter for your parties. Usually a variety of classes will be more useful than going all in on one specific class of each type.
Tanks = Barbarians, Berserkers, Knights, Soldiers, Wanderers.
Fighters = Berserkers (there's some overlap), Soldiers, Rangers, Spellblades, Cleric, Wanderers, dark knight, and sometimes Barbarians.
Damage Dealers = Samurai, Thief, Musketeer, Ninja, Dancer, Monk, Mage, Druid, Sorcerer, Geomancer, Velite, and Chronomancer.
Tanks want almost exclusively defensive skills, fighters can use a mixed bag, and damage dealers want almost all offensive skills.
Now the thing is that several of the damage dealers have their own niche, where some will use critical hit damage and criticals, while others do not. Most of the spell casters can't very easily use critical damage, but almost all the stealth classes CAN. (As well as the Samurai) You'll usually *want* some crit chance and damage with all your damage dealers for advanced strategies, but it isn't absolutely necessary.
Now let's go over skills!
Any of the weapon skills should be considered pretty amazing. Also if you're rolling a new hero you probably want to keep rolling until you're getting an epic skill (or a skill I call Amazing/Very Good) as their first skill, but for a 2nd, 3rd, or 4th skill this is one of the great ones! So if you've already have a hero with a weapon skill, they might be salvageable.
Any class can usually benefit from having one of these skills, even if they're a pure tank, it can turn them into a respectable fighter. It does lock them into using one type of weapon, so depending on your budget or what you're looking to do with them it might be difficult.
Now I shall simply list the rest of the skills with my brief opinion on them. (Unless I feel they need a more in depth explanation.)
Eagle eyes - Usually Bad (sometimes okay with crit/damage based heroes)
Acrobatics - Usually bad (Evasion caps at 75%)
Sturdy - Usually good
Fast Learner - ALWAYS BAD!
Maintenance - Not good
Mage Armor - Salvageable
Life Drain - Okay
Hex - Good
Arcane Blast - Mostly Bad
Parry - Bad
Magic Darts - Bad
Backstab - Usually bad
Smite - Not good (Salvagable sometimes for tanks)
On Guard - Usually good
Perforate - Salvageable
Cleave - Bad
Weapon or shield skills - Good!
Power Attack - Okay
Caltrops - Okay
Flame Brand - Very good!
Thick Skin - AMAZING
Finesse - Good
Curse - Very good!
Glancing Blows - Usually Bad
Electric Arc - AMAZING
Throw Daggers - Salvageable
Shining Blade - Salvageable
Hinder - Salvageable
Antimagic Net - Good!
Fireball - Salvageable/Good
Disintegrate - Very good!
Summon Demon - Very good!
Fast Healer - ABYSMALLY BAD! VERY VERY UNGOOD! GET IT AWAY! BOOOOOO!!
Toughness - THAT'S THE FAST HEALER YOU TRIED TO PASS OFF ON US! BOOOOOO!!!!
Juggernaut - Usually good for tanks, VERY bad for damage dealers
Extra Conditioning - Usually okay for tanks, VERY bad for damage dealers
Deception - Bad
All Natural - One of the best skills in the game (THE BEST with a titan soul)
Deadly Criticals - Usually Amazing, CAN be bad!
Sunder - Usually bad, but great for Spellblades/Samurai and sometimes fighters
Wall of Force - Good!
Dragon Breath - AMAAAAZING!!!!!
Shadow Embrace - Very good!
Telling Blows - MY FAVORITE SKILL OF ALL TIME \o/
Seriously though, if you get a character with telling blows? Congratulations, they're a damage dealer now. If they don't have the skills to be a decent damage dealer... you're screwed, and it's probably not going to be very good. This skill needs to be paired with some pretty high attack to be of any use. If it's on an exclusively tanky character it's worthless, but if it's on a Warlock? It's absolutely AMAZING
Battering Blows - Sometimes good
Whirlwind Attack - Sometimes Good
Perfect Form - Good
Extra Plating - Insanely good!
Assassinate - Good
Dance of Blades - Good
Cloak & Dagger - Usually Bad unless you're making a tank/fighter style rogue.
Double Cast - One of the best!
Petrify - Incredibly good!
Poison Cloud - THE REAL BEST SKILL IN THE ENTIRE GAME (240% attack?! HOLY SHI-)
Mana Shield - Okay/Salvageable
Extended Warranty - Very sought after! (But I think it's bad)
Super Genius - Very Bad/Not very good
Survivor - BAAAAAAAAAAAAAAD
Impervious - Okay for Tanks, bad for everyone else.
Blurred Movement - Not bad, not great (A lot of people like it more than I do)
Death Dealer - Can be absolutely amazing for most damage dealers, but needs crit chance!
Warlord - Good!
Marksman - Great!
Adept - One of the *very* best!
SO THAT! Is my assessment of every single skill in shop titans. You can find them all listed here, with a description of them when you click on the individual skill. (There's one or two exclusive skills I may have missed because they weren't listed. For instance the Monk has access to an insanely powerful exclusive skill)
Here is Mister Moose's Class assessment by color!
Red Heroes:
Soldier: Bad for endgame, great for early game, not advisable to hold onto
Barbarian: Better than the soldier, and pretty amusing
Knight: The BEST tanks in the game.
Ranger: ... Bad. I'm sorry, but I've never had one I liked! They rely too much on evasion for my tastes!
Samurai: Very Niche! Can be amazing, but usually bad!
Berserker: Almost always good! Very solid tank or Fighter!
Dark Knight: Probably good? But there's so many good dark heroes they're redundent.
Green heroes:
Thief: Very good! Great abilities, and a titan soul'd thief can synergize with Polonia to steal more stuff! (A thief you want to use a titan soul on should probably be designed to tank)
Monk: Okay. They're a lot better than they used to be, and one of the more viable water element heroes.
Musketeer: Not good, probably a little worse than the monk honestly, but can use some better gear and do better crit damage. Probably the best fire damage dealer.
Wanderer: Pretty decent, but not ideal. Best evasion tank, and probably one of the better earth damage dealers.
Ninja: Very good! Excellent damage, evasion, and crit!
Dancer: VERY GOOD! Like ninjas but BETTER!
Velite: Excellent light hero! A must have for folks who don't have a decent knight or three.
Mage: Good for early game, baaad for late game.
Cleric: Kind of bad, but gets useable with a Titan Soul
Druid: Actually surprisingly okay.
Sorcerer: The most powerful class in the entire game.
Spell-blade: Very... jack of all trades master of none.
Geomancer: A better option than sorcerer if you can't beat tower of titans. Sorcerers need to become warlocks at some point, geomancers don't need a titan soul for their 4th skill. They're the new most powerful class.
Chronomancer: The secret best class. Have a fight you can't win? Get yourself a good chronomancer and get a second chance with more power!
So if I were to say the best for each role?
Best Fighter = Spellblade
Best Tank = Knight
Best damage dealer = Sorcerer.
For team balance it's usually a good idea to have a mix of damage dealers so a Ninja or Dancer is a good 2nd pick for damage dealer.
If you find yourself struggling to get decent skills, just remember that if you have a good or amazing skill it can still make up for one or two bad ones. You can potentially re-roll some skills later if the hero has a very good and rare skill.
Any skill that increases defense on a tank is still going to be useful, even if it's sub-par. Any skill that increases atk% on a damage dealer is also going to be useful even if it's not very good like magic darts. If you can't get the BEST skills there's no shame in settling for some of the subpar ones if they're on the right heroes and you have other skills to make up for them.
Now I will also preface sorcerers being the best class with one other addendum. They ARE glass canons! They NEED some sort of fighter or tank to take the hits for them, or you need to make sure to run a bunch of defense/hp boosting gear on them so that they have enough HP to actually take a hit or two. You don't have that problem as much with damage dealers like ninjas, dancers, druids, or geomancers.
Or samurai for that matter, but they're a very weird niche class that takes a lot of experimentation to get just right.
Also as much as I say you want an epic skill for your starting skill? Certain commons are still better for certain characters such as tanking skills for the knight. Take two of my best knights as examples.
Almost all of Zero two's skills are epic, while only one of Erza's is! Yet who has the better power score? It's the stacked defense skills, knights love getting defense skills, just like sorcerers love getting offense skills. Now Zero Two's skills are mostly offensive, making her more of a fighter than a tank, but that just goes to show how stacking your skills to match your class really helps.
Now I'm editing this post a few years later to include some of the newer features like the titan soul skills, and what not, but most of everything you see here still applies.
Tier 12/Barriers
Date: 2022-04-03 05:19 pm (UTC)Each region has different extreme difficulty barriers, likewise with bosses that have barriers when faced on extreme difficulty. They usually require at least one champion with the element to break the barrier. I will list the elements required for the bosses below.
Troublin = Wind
Yeti = Fire
Toadwitch = Earth
Mushgoon = Water
Anubis = Light
Cyclops = Wind
Tyrant = Light
Mermaid = Fire
Harpy = Earth
Crustacean = Water
Then for the tier 12 dungeon you have...
Crush Claw = Water
Raw Obsidion = Earth
Magma Core = Light
Now with the change up in barriers, several classes that used to be ones I would consider the best are no longer as viable. Anything that requires dark element (Ninjas/Sorcerers) are no longer quite as viable thanks to these barriers. As you can see from my list, almost no area I've listed have barriers that dark element heroes would be good for fighting. Each champion also has their own element, but the champions aren't always the best option for trying to destroy an elemental barrier.
If I were to list heroes I feel would be the most helpful for this new set of challenges, I'd say it would go something like this.
1: Knight (Light)
I still feel the knight/lord is one of the best classes in shop titans due to the sheer tanking capacity, and there aren't many good heroes with a light affinity, so they feel like the best bet for this.
2: Spellblade (Everything)
Spellblades are INCREDIBLY versatile, and they can deal with ANY barrier... just at 50% of the power... so they're a good solution but not the end all solution.
3: Druid (Earth)
Earth is THE most difficult element to get a decent class for. It looks like when we get the new series of heroes Earth is one of the few elemental types we won't be getting. For these reasons I would highly recommend investing in a druid if you don't have one, since I'm of the opinion they're the most functional Earth elemental hero.
4: Geomancer (Water)
A tried and true classic, Geomancers were solid even before water elements became a much higher premium. If you have geomancers already, keep them! If you don't have one yet... maybe consider it.
5: Samurai (Water)
Samurai is the more niche choice for a water hero, but still has the potential to really kick butt. They have enormous burst damage on their first attack, and great critical damage.
6: Wanderer (Earth)
I've said it before but, good Earth heroes are hard to come by. The wanderer with their access to gear like guns and cloaks make them a relatively powerful option in this regard. They're still pretty niche since their entire schtick is evasion, but it's something to consider if you're desperate.